Federation USS ADREFT Kirov class Frigate / Dreadnought:
This design is meant for the times between the movies Star Trek Two: Wrath of Khan and Star Trek Six: The Undiscovered Country. This could easily also be used in Next generation times as ships pulled from Mothball / Reserve fleets to cover the huge losses incurred while fighting against the Borg and Dominion. Background information on the class comes from Starfleet Prototype but full information is not give.
Dreadnoughts are an unusual starship class. These ships are expected to carry heavy firepower, large hanger facilities, and high warp speeds. Various experiments were attempted including modifying an Avenger type hull with a third warp nacelle support by a strut between the two standard nacelles. The main reason behind using an Avenger hull is because the hull is less expensive than Enterprise class hulls. A total of five vessels were built but it was found that the design was not satisfactory for a variety of reasons. These reasons include reduction in research facilities, range, cargo space, fighters, and in the vessel's acceleration due to the support equipment taking up space in the main hull. Because of these problems, the Adamant class dreadnought was designed which uses a small secondary hull to mount the warp engines. The Kirov class is slightly faster at warp speeds due to having less mass.
The weaponry carried on the Kirov class is identical to that of a standard Avenger class and are considered better than the much larger Federation class dreadnought class by many crews and captains. The main weapon are two mega-phaser mounts on supports above the primary hull. These are capable of inflicting massive damage to other vessels and are the reason why the Kirov class is considered to be heavier armed that the Federation class dreadnought. As secondary phaser weaponry, the vessel carries six banks of phasers with three banks on the top of the hull and three banks on the bottom of the hull. The lighter phasers are also effective against large vessels but can be used for point defense as well. For torpedo weaponry, the Kirov carries four torpedo launchers in a pod which is supported between the mega-phaser mounts. Two of the launchers fire forward and two of the launchers fire aft. The vessel has more powerful shields compared to a standard Avenger class frigate.
These ships carry a much reduced number of fighters compared to an Avenger class frigate due to the reduced hangar space but carry the same compliment of marines for shipboard defense. The vessels can be used as flagship and are equipped with flag facilities although they are very cramped and most flag officers prefer a better equipped flagship. As well as the ship having smaller flag facilities, the ships also have a reduced amount of research facilities with the warp systems taking up more space inside of the primary hull.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: NCC-2150.
Vehicle Type: Heavy Frigate / Dreadnought (By Phase World terms
would be considered to be a Heavy Cruiser)
Crew: 385 (80 officers and 305 enlisted)
Troops: 80 Marines, 20 fighter pilots, and can carry up to 10
passengers in addition.
Vehicles:
Fighter Compliment:
6 | Tycho class light interceptors. | |
6 | Arco class attack sleds | |
4 | Argus Class warp fighters |
3 | Standard Shuttles |
M.D.C. By Location:
Mega Phaser Cannons (2, above primary hull): | 1,200 each | |
Siege Phaser Cannons (6 banks of 2 each): | 800 each bank | |
Torpedo Pod (Above Primary Hull): | 2,000 | |
Torpedo Tubes (4, in Torpedo Pod): | 800 each | |
Warp Nacelles (3, under primary hull): | 15,000 each | |
Small Craft Hanger Door (2): | 2,500 each | |
Impulse Engine: | 8,000 each | |
[1] Primary Bridge: | 12,000 | |
[1] Auxiliary Bridge (Also used as Flag Bridge): | 12,000 | |
[2] Main Body (Primary Hull): | 35,000 | |
[3] Variable Force Field: | 8,000 a side (48,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does have an auxiliary
bridge. Even if both of the bridges are destroyed, the ship can still be
piloted from engineering but the ship is -3 to dodge and all weapon systems
will be at local control. Weapon hits near the bridges that do not penetrate
the ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the Frigate out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (2,400 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.75 percent of light per melee round.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that starship is not affected
severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Cannot travel within an atmosphere efficiently.
Stardrive: Uses a warp engine that allow the ship to travel
at Warp Factor 8.4 on cruise (0.068 light years per hour), Warp Factor
9.7 Flank (.104 Light Years per hour), and Warp Factor 12.8 Emergency (.239
Light Years per Hour). Warp speed is raised to the Third power to figure
out how many times the speed of light the ship travels. These speeds are
very slow when compared to Phase World ships, so if used in that universe,
they could be increased enough to operate within Three Galaxy speeds but
should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system.
The ship carries about 1.5 years worth of supplies on board and a small
hydroponic section.
Statistical Data:
Length: 832.0 feet (253.6 m)
Height: 243.4 feet (74.2 m)
Width: 465.2 feet (141.7 m)
Mass: 232,000 Metric Tons
Power System: Primary power system is Anti-Matter with a 10
year life span. Ship normally only goes 5 year between refueling
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 4,000 tons of Cargo in addition to standard compliment
of supplies and ammunition.
Market Cost: 5.4 billion to construct. As far as it is known,
the Federation does not sell their starship designs to other interested
parties.
WEAPON SYSTEMS:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Technical information from Starfleet Prototype
Image drawn and copyrighted by Mischa (E-Mail Mischa). Click on line drawing for a better view.
He has no art home Page at present but many other items on my site.
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 2001, Kitsune. All rights reserved.